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    Product Development 2.0

    posted Wednesday, 17 January 2007

    While the window on using the "2.0" suffix is probably closing, I thought it would be worthwhile to explore an especially significant trend in 2006 that will likely see much more widespread uptake in 2007.  Specifically, I'm talking about building highly competitive online products by turning over non-essential control to users directly via the Web.  For now, I'm calling this online business trend "Product Development 2.0", a concept that embodies the use of Web 2.0 concepts such as harnessing collective intelligence, users as co-creators, and turning applications into platforms, three of the most powerful techniques in the Web 2.0 arsenal.

    What is Product Development 2.0 exactly?  It's an informal term I'm applying to something that online startups and traditional businesses both are increasingly doing: leveraging of mass user contributions, providing open architectures for others to build on as they like, and even handing control over key product decisions directly to users.  The reasoning behind doing this is simple:  Satisfied customers have always been essential to having the most successful business, both online and offline.  But how best can you ensure that they get exactly what they want from you, as customized and quickly as possible?  This is where the scale, new tools, and business models of Web 2.0 have stepped in, giving us the potential to provide our customers with better, rich products, much more quickly, and with more of what they want.  Taken as a whole, it's increasingly clear that there are new business models afoot that are just now being well understood.

    Product Development 2.0: Apply Web 2.0 to Product Creation and Development

    Given that any business typically is vastly outnumbered by its customers and potential customers, and that putting a bureaucratic, centralized product development team into the critical path of product creation and ongoing maintenance highlights how little we can actually serve them, especially in an individualized way. And with everyone online, it's increasingly obvious where the biggest source of talent, engagement, innovation, agility, and worker bandwidth really lies: with your customers.  Using the techniques and technologies that have emerged in just the last few years, you can now finally give them the tools and motivation to tweak, tune, refine, and contribute to your products and services.  And increasingly, they'll probably do it.  YouTube is still currently one of the best examples of user co-development of a world-class product in its pure form (65,000+ videos uploaded by users per day), but sites like eBay, Slashdot, and many others have been leveraging their users in product development for a long time now.  And as it turns out, Product Development 2.0 is not a small topic and starts off at collecting explicit user contributions, leveraging the Database of Intentions, and putting in automated real-time feedback loops to identify the best or most popular new content or capabilities for other users that come along later.

    It's important to note that it's a fundamental shift for a business to turn over a large part of its product development to its users, becoming more of a mediator and facilitator than a product creator or owner.  This is the shift of control from institutions to individuals that the apparently relentlessly democratizing force of the Web has begun exerting on the business models of organizations of every description around the world.  As more organizations figure out how to apply Product Development 2.0 to their individual offerings, they will reap significant competitive advantage over those not harnessing the Web to directly connect to customers and begin a rapid and never-ending innovation cycle.  This is another aspect of the perpetual beta concept that reflects the fact that increasingly, products and services online are never finished, and indeed, can't ever be finished as changes and additions seamlessly pour in over thousands of millions of Internet connections.

    But enough about the possibilities.  Let's talk some examples, both in terms of what older style product development did vs. what this new style is doing.  Finally, let's talk about some companies actually doing this successfully.  Note: Incidentally, though I normally write about services in terms of Software as a Service (SaaS) or Web Services, for the purposes of this discussion I'm talking about non-physical business processes for sale, such as car or medical insurance, tax preparation, etc. and not software.

    Like the recently discussed Programming 2.0 concept -- a set of software development tools, techniques, and attitudes that is, not incidentally, enabling much of this -- and the original Web 2.0 definition, it is examples in lieu of principles that's one of the best ways to paint a picture of what appears to be happening in the evolution of product development:

    The Move to Product Development 2.0

     Product Development 1.0 Product Development 2.0 
    Primary Customer Interaction Channel: Telephone, Mail, Face-to-Face, One Way Media (Print, TV, Radio, etc.), e-mail
    World Wide Web, e-mail, IM
    Source of Innovation:OrganizationsCustomers
    Innovation Cycle:
    Months, Years
    Minutes, Hours, Days, Weeks
    Content Creators:
    Internal Producers External Producers
    Feedback Mechanisms:Market research, satisfaction surveys, complaints, focus groups Analytics, online requests, user contributed changes
    Customer Engagement Style:
    Controlled, well-defined process Spontaneous and chaotic
    Product Development Process:
    Upfront design
    Less upfront, much more emergent
    Product Architecture:
    Closed, not designed for easy extension or reuse by others; walled garden
    Open, very easy to extend, refine, change and add on to, ecosystem friendly, designed (and legal) for widespread remixing and mashups
    Product Development Culture:
    Hierarchical, centralized, Not Invented Here, somewhat collaborative, expert-driven Egalitarian, decentralized, remix instead of reinvent, highly collaborative, Wisdom of Crowds
    Product Testing:
    Internal, dedicated test groups, hand-picked select customers Users as testers
    Customer Support:
    Customer Service
    User Community
    Product Promotion:
    One-Way Marketing and Advertising
    Viral propagation, explicit leveraging of network effects, word of mouth, user generated and other two-way advertising
    Business Model:
    Product Sales, Customer Service and Support Fees, Service Access Charges, Servicing High Demand Products
    Advertising, Subscriptions, Product Sales, Servicing All Product Niches (The Long Tail), Unintended Uses
    Customer Relationship:
    External Buyer (Consumer)Partner and -- increasingly remunerated -- Supplier (Consumers as Producers )
    Product Ownership:
    Institution, particularly executive management and shareholders Entire User Community
    Partnering Process:
    Formal, explicit, infrequent, mediated Ad hoc, thousands of partners online, disintermediated
    Product Development and Integration Tools: Heavyweight, formal, complex, expensive, time-consuming, enterprise-oriented
    Lightweight, informal, simple, free, fast, consumer-oriented
    Competitive Advantage:
    Superior products, legal barriers to entry (IP protections), brand name advantage, price, popularity, distribution channel agreements #1 or #2 market leader, leveraging crowdsourcing effectively, mass customization, control over hard-to-create data, end-user sense of ownership, popularity, cost-effective customer self-service, audience size, best-of-breed architectures of participation

    It's worth noting a couple of key points about the table above.  One is that the Web makes the shift of control possible by putting every business in direct contact with every one of its customers.  No small system can remain unchanged by sustained contact with a much larger system, and this means that any business (which is the small system in this scenario) which embraces its customers over the Web in a two-way fashion will likely undergo a move fairly quickly from the first column to the second.  The fact is, if you have loyal customers who like the products and services that you offer online, you're going to have a hard time avoiding the shift of control and opening up of your product designs and architecture.

    The second is that those that play to the strengths of the Web as platform, instead of trying to fight it, can exploit the most powerful software platform, or indeed, platform of any kind, that has been created to date.  Triggering network effects, building an extensible platform out of our product offerings (whether it's an online software application or if you're an insurance company, doesn't matter), and you can see the advantage to be had in the assyemtric model of business on the Web; all of the potential is on the edge of our networks now (where the users are) instead of the middle.  And waiting too long to enter the Product Development 2.0 arena potentially means waiting for your competitors to get their ahead of you.  And the longer you wait to get the clock started on collected the Database of Intentions (continuously turning 100% of all customer interaction into enriching your product dynamically), the more likely you will face competitive dislocation and even lock-out.  Amazon is famous for collecting user contributions to enrich their product database and they are about a decade ahead of potential competitors of in terms of the enriched, hard-to-recreate database they have built.

    Now on to a few examples to highlight what companies are actually doing that has many of the elements of Product Development 2.0.  First, the usual preamble about checklists of features; just like Web 2.0, one doesn't have to implement every one of these in order to deliver better results, just the ones that apply in your situation.  So let's look at a couple of stories of companies -- and I have many others I'll be sharing as soon as I can -- that are going part of the way down the Product Development 2.0 path and getting valuable early experience.  I selected real-world companies since that's the majority of companies that have to figure out whether they're going to play in this space or let others do it for them.

    Product Development 2.0 Examples 

    XM RadioXM Radio is a satellite radio provider that has recently embraced some of the tenets of Product Development 2.0.  Compellingly, the Top 20 on 20 channel is one of the most popular channels XM has yet created.  Why? Because control of it has been entirely handed over to its users.  Says the Wikipedia entry on Top 20 on 20: "The channel plays everything new from rock to rap, with the songs chosen by online votes to the XM website. One can also vote their favorite songs by calling the station number, or text messaging. The channel is completely automated by listener voting with no DJ interruption. [DH- My emphasis] Top 20 on 20 is also one of the most popular music channels on XM. According to XM's internal research, the channel achieves 1.8 million listeners a week."  And though the channel was relaunched with some changes in December that have proven unpopular to many (less music, live DJs), it presents the cautionary tale of what happens when you assert bureaucratic authority over something that you've co-developed with your users; the possibility that you'll kill the goose that lays the golden eggs of user contribution and engagement.

    General MotorsGeneral Motors conducted its highly innovative Chevy Apprentice campaign early last year and made quite a demonstration of convincing users by the thousands to generate online video commercials for its new Chevy Tahoe SUV. By opening up the contest to anyone on the Web and only screening submissions for truly objectionable content they were able to elicit a stunning 22,000 user generated commercials exhibiting an impressive variety of creativity with both positive and negative messages.  From the beginning of the effort, they realized that in a freeform environment created by Web 2.0 tools, that they would only be able to respond to criticism and not control the message.  As expected, environmentalists famously picked up the tools to create ads savaging SUVs in general but GM's Ed Peper understood that only by engaging in conversation instead of censoring dissent could they gain trust and get more information into people's hands than they could otherwise.  Ultimately, GM created its own ads that highlighted the high amount of recycled parts and the best fuel-efficiency in its class of the Tahoe.  A brave piece of Product Development 2.0 for sure and one that many traditional business followers probably viewed incredulously as GM truly let their customers and potential customers co-create their advertising campaign with them on the world stage.  For the curious: You can see the many Chevy Apprentice commercials still up on YouTube.

    The Potential for Disruption and Opportunity

    The Web is a fundamentally different platform from any platform we've seen before. Unlike previous general-purpose platforms, the Web is fundamentally communications-oriented instead of computing-oriented.  Sure, computing still happens but what the Web does that's so important is its ability to connect information and people together.  The hyperlink is the intrinsic unit of thought on the Web .  So, it's information connected by links instead of programs that operate on data, that's the basic difference.  But why does this hold the potential to put traditional product development on its head and usher in Product Development 2.0?  1) Because the aforementioned information can now truly be generated by anyone.  And 2) because we're all nearly universally connected to this new medium by the devices on our desktops, in our briefcases, and in our pockets.  All of us can now be directly and continuously connected to the products and services which we need, which increasingly, is the rest of us and not a handful of large companies.  The very best companies in the future are likely ones that will create innovative new ways to facilitate innovation and collaboration by the hundreds of millions of us that can be reached and embraced by effective architectures of participation.  The big winners will enable us and encourage us to take control, contribute, shape, and direct the designs of the products and services that we in turn consume. 

    The good news: Only a few industry leaders and early adopters fully appreciate the significance of these trends as yet or even how to fully exploit and monetize them.  There's still enormous opportunity, and for existing businesses with large investments in existing business models, blowing your business model up before someone else does will be the order of the day.  This will prove though very hard for most to do successfully.  And therein lies the potential for significant industry disruption in the next 5 years as new players with core competency in Product Development 2.0 push older, slow-to-adapt businesses off the stage. 

    While this is far-fetched for some, effectively embracing the Web is key to business success today.  Why do you think this will or won't be the ultimate future of how we do business?

    links: del.icio.us    



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    1. Markus Poehlmann left...
    Thursday, 18 January 2007 10:14 am

    Thanks for the interesting article! I strongly agree with your analysis, however, there is one point I'd like to emphasize: Shifting control from organizations to individuals and tapping on your customers' knowledge and willingness to support works perfectly fine - if you face intrinsically motivated folks. In any other case it is crucial to think about proper incentives which can be far from obvious sometimes. Because at the end of the day you don’t want to be confronted with the “Dumbness of the Crowds”…

    Best Markus


    2. Dion Hinchcliffe left...
    Thursday, 18 January 2007 2:27 pm

    Markus,

    I agree, seeding and fostering a community around your products will be hard if you don't have enthusiastic users. This doesn't bode well for companies that can't figure out how to get a group of folks excited around their offerings. Furthermore, absolute transparency with users and what you're expecting of them including how the ownership of contributions works and, indeed, even the genuine purpose of the site will be essential. Examples like Proctor and Gamble's Capessa site, which users began to distrust as they learned that it was for gathering marketing data, are probably good examples of what not to do.

    And getting users excited about lawn equipment or cleaning products might seem a bit hard, but you'd be surprised at how user communities that find unique uses for a product can do wonders for it. Look at the Diet Coke and Mentos videos that are spreading across the Internet, driving the sales of both products. While some of these might be unreproducible for a given industry, I think people will be surprised at what they learn when they engage their customers.

    Sincerely,

    Dion Hinchcliffe


    3. Andrew left...
    Thursday, 18 January 2007 4:16 pm :: http://strategyst.com/wordpress/

    Dion, I think the real challenge here is going to be the cultural change required for an organization currently operating with a PD1 mindset. This problem is larger than just product development -- PD2 will require companies to rethink strategic planning and budgeting processes as well. Also, for some organizations, partnering and alliances (rather than direct user collaboration) may be the driver for developing the platform, governance and commercial models necessary to make PD2 a reality. Great post! - Andrew


    4. Raimo left...
    Saturday, 20 January 2007 4:01 am :: http://contributionmarketing.wordpress.c

    The "end user game" will be harder to manage as it gets more dynamic through transparancy and participation tools. Many companies should really ask themselves if they want to be active in this function of the value chain. More and more I see examples of small scale companies handling the customer interface(having the insights and connection) and large scale production houses facilitating with customizable products. Amazon will be probably one of the big ones handling the customer interface. They have the intelligence, platforms and distribution to handle it.

    I made a couple of presentations of my thoughts. Have a look:

    http://www.slideshare.net/Thinkmobile/small-scale-vs-large-scale http://www.slideshare.net/Thinkmobile/3d-valuechains http://www.slideshare.net/Thinkmobile/growth-versus-contribution


    5. Raphael left...
    Monday, 22 January 2007 4:17 pm

    Hello Sorry for my english. I was inspired...

    The draw and the table are good tools to understand the web 2.0 evolution. Web is the same as before (linked page with html) but much more simple, transparent and more focused on user needs (because of the suggest product like wiki, google doc, netvibes, crowdspirit.org ect...). The user must be included in the heart of product evolution, because he want to be a part of it ! The big challenge is to have a flexible product :

    1/data (with state : open, sharing, private) 2/skin (by device, by output files, by resolution, color ect...) 3/model (the core of the service, premium, API ect..)

    I saw this in the Model View Controller which is the core of Rubyonrail. Ror became one of the favorite web langage in US (correct me if I'm wrong...) and it's not astonish. This and the full object side made it the perfect langage to built flexible, scalable, opened product.

    Another thing is that one part of the back office truly go to the front because of the user generated content ! There is a sliding in users behaves. Before they were just customers. Now they share and participate (with data, with blog, with plugin or theme for firefox ...). Some of net user even find a business, like thousand of ebay sellers but also some influent bloggers.

    Some of the main problem of the web are solved (Amazone scaling solution) but a lot are still here (rights, security, identification, generalize new business models like the Time theses last days because ads is not the only way to make money).

    The web 3.0 product will have to be open data, open skinable, open mixable. If you don't go there, be sure that someone else take the place ! I even thought to give my idea of new web services on my blog. I was terrified to be stolen. Maybe something like cambrianhouse.com with a bigger community, insurance and something maybe more simple, ergonomics and really transparent could offer a market place for people with ideas and people who have skills. Web move every day, becomming better every day (semantic, microformats, REST), people investing themself more and more. The viewer becomes a creator and the personnality of the year 2006 for Time magazine.

    A french guy


    6. Nigel left...
    Tuesday, 23 January 2007 6:06 am :: http://blog.iimail.nl

    But, what does all this mean when you're just making TV's someone asked me lately. I told him that Philips has opened a presence in the overrated virtual world 'Second Life', not to make money, but to encourage their customers to go see new products en discuss about what you think about it. Don't know if it's a success story, but I do think they're doing the right thing. Unlike Dell, who are just selling good'oll computers, Philips is aiming for the value their (potential) customers can add to their products.

    Maybe another example for your list, Dion.

    Furthermore I have a personal interest in the ways public and governmental organizations can create a business and innovation model with the 'new' web 2.0 insights. It seems to me that for now it's all about making-money, while public organizations are more or less committed to creating value and quality.

    Too bad I write <a href="http://blog.iimail.nl>my blog</a> in Dutch, otherwise we'd be able to discuss more about subjects like these; I will start keeping track of your blog however Dion :-)


    7. Kin Lane left...
    Tuesday, 23 January 2007 2:14 pm

    Very well presented Dion. I think this decentralization is tough for most entrenched thinkers to wrap their heads around.

    It's good to see some media outlets embracing this way of thinking, XM as well as BBC.

    Curious to see which industries come out as the leaders by embracing Product Development 2.0 as well as how long it really takes for entrenched industries to turn themselves around....5 years...10 years?


    8. Sebastian left...
    Saturday, 10 February 2007 12:09 pm

    Dion,

    nice summary. We've been preaching this (probably in a less structured way) for a while now. A telco in Switzerland is actually doing (parts of) what you are describing. Check out Swisscom Mobile Labs as another example.

    -- Sebastian


    9. Siddhartha Tripathi left...
    Friday, 17 August 2007 4:37 am :: http://pd20.wordpress.com/pd20/

    Based on my interaction which came out of discussion Product Development 2.0, it is all about building a platform of collaboration and participation. The concept had existed in past, when we used to talk about product design and development being done by teams in real time, situated at geographically far distance, technology then too played the crucial work. That was product development in real time. But yes we never had BETA releases.

    Product Development 2.0 is about product design and development stakeholder, working in an offline mode, sharing information and uploading stuff as and when some new addition in functionality is achieved. How Ever there are many challenges to Product Development 2.0 like baselining,testing and other.. So Product development2.0 needs technology and has benefits, but what are the challenges in product development2.0

    1. How to baseline application

    To conclude, PD2.0 will change the speed at which product are involved into market, but they still require framework and expertise of third party.


    10. John Y left...
    Thursday, 10 January 2008 10:05 pm :: http://www.utipu.com

    Dion, I completely agree with your analysis. I also see that the promotion, distribution and support infrastructure for new products is changing, which will in turn affect how products are developed. The social networks (such as Facebook and MySpace, ...) may very well become the new distribution network that helps smart vendors market, train and support their products (e.g. iLike). If one can learn how to use a new application/service/widget quicker from his buddies on Facebook, why bother to spend hours trying to talk to a CSR at the vendor's call center? My company, uTIPu (i.e. you - HELP - you), enables users to provide help tips to one another effortlessly. It enables users to easily record their computer screen activities (along with voice narration) as a video and share it with others. The users can then help one another, contribute the help content to communities, and even record error scenarios and feature requirements for the vendors.

    Thanks for the good article!


    11. güzel sözler left...
    Tuesday, 15 January 2008 8:46 pm :: http://www.guzelhikayeler.net

    thanks


    12. film indir left...
    Friday, 18 January 2008 8:51 pm :: http://www.indir5.net

    thanks a lot


    13. seks hikayeleri left...
    Sunday, 27 January 2008 11:28 pm :: http://www.seksex.net

    Thanks for the great stuff..


    14. sohbet left...
    Wednesday, 26 March 2008 10:46 am :: http://www.sohbetturk.net

    sohbet


    15. mirc left...
    Thursday, 3 April 2008 6:13 am :: http://www.mircmerkez.net

    Thanks a lot..


    16. Cerise Audley left...
    Friday, 11 April 2008 5:05 pm

    It looks like Cisco is going to use Web 2.0 to build all of its future customer support documents. Cisco has recently deployed a wiki and it is my understanding that they are planning to move all of their support documents over to this wiki in the next year.

    http://supportwiki.cisco.com

    This is a pretty big leap!!!


    17. dedicated servers left...
    Thursday, 1 October 2009 6:58 am :: http://www.webdevforums.com/dedicated-ho

    Really breathtaking further informative topic. Thank you seeing sharing this.